I've tried using the toolset and it's not user-friendly at all! I remember the NWN toolset (yeah, even though I despised the game, I still used it a bit) being extremely simple and easy to use. Granted, that toolset was nowhere near as powerful as the one in DA, but seriously... this toolset looks and feels like it was designed for game developers, not the average gamer.
I have learned a thing or two, however. I was actually able to create a new sword.
Well, sort of.
The sword appeared in my inventory (name and tier intact), but for some reason it couldn't identify the extra abilities I gave it. The numbers and percentages were at zero. Obviously, that wasn't what I had planned.
In addition, TWO copies of the sword appeared in my inventory every time I loaded the game. I checked the downloaded mod section and sure enough, my sword was recorded TWICE there. I didn't do that on purpose.
I suppose the good news is that the mod was easily deactivated and I'm slowly getting somewhere. Even so, this toolset is far more complex than it needs to be for most gamers. It's great that BioWare gave us a developer-level toolset, but the extreme learning curve necessary to use it hurts the overall DA community.
I have a feeling there won't be too many mods available. Yes, I know there are mods on Dragon Age Nexus, but if you look closely, most -- if not all -- of the mods are for relatively minor details. Hair, weapons, armor and so on. I like the fact we have those (I've used some myself), but do you see ANY separate campaign modules? I sure don't and NWN had tons of them.
I suppose one major strike DA has against it is that, unlike NWN, there's no online capability at all. While there were plenty of single player mods, lots of gamers enjoyed playing online with friends. I know Maia had a group she used to play with online.