New Jane Jensen interview.
Posted: Fri Apr 14, 2023 5:19 pm
Keeping Sierra On-Line Alive
https://www.forums.sierrahelp.com/
Roberts? Obviously he means Robert Holmes. Tsk. And he uses Robert's name correctly in the previous paragraph, so no excuse. Bad proof-reader! Bad!We’ll talk about what’s going on with you and Roberts currently,
That would make GK a very different (and very interesting) game. Arizona Smith and the Empire of the Golden Fibula!He originally was going to be a professor, a sort of paranormal research Indiana Jones.
For Kickstarter, it can be hit or miss. The LSL:Reloaded, did fine. There was drama with the person behind it (not Al Lowe, but the other person - but that's gone and done). The Hero-U one suffered from finances, but now seems to be doing fine. The Pinkerton Road one did fine, created a game (well, two really) out of it. SpaceVenture, well, that's... been quite the ordeal.Rath Darkblade wrote: ↑Sun Apr 16, 2023 5:36 pm Yes, Kickstarter is obviously not the way to go when it comes to creating games. Look at what happened to other former Sierra staff who wanted to create games through Kickstarter. But it sucks that Activision promised Jane and then bailed out. Ironclad contracts are so important.
Jane can write a novel in 3-4 months?Well, it depends on the length, the approach (pantsing vs. outlining vs. both), and what she means by "novel". Does she mean 0th-draft? 1st-draft (i.e. critiqued novel)? 2nd-draft (i.e. one that's passed through an editor?) Inquiring minds want to know!
I don't understand either why Microsoft or Activision acquired the IP to GK, if they don't want to do anything with it. Why have the rights to something if you're not going to use it?![]()
Part of it probably has to do with corporate inertia. NPR has a podcast where they try to buy the rights to a totally irrelevant Marvel character: Doorman. Marvel wouldn't do it. One thing they mention is that you just don't know if a character might suddenly be used in such a way that suddenly makes it very popular, like in the Groot example they mention. So Activision just might want to use the GK IP some day. Another problem is that what happens if someone misuses the IP, i.e does something offensive with it. People might associate this with the original IP holder. The original IP holder then has to go on the defensive saying they are not responsible because they no longer hold the IP, but it would still generate bad press. And decisions like this probably have to go through several layers of management and lawyers which is time consuming and costly, so in the end its simply cheaper and easier to say "no".Rath Darkblade wrote: ↑Sun Apr 16, 2023 5:36 pm I don't understand either why Microsoft or Activision acquired the IP to GK, if they don't want to do anything with it. Why have the rights to something if you're not going to use it?![]()
They could have mentioned HALF the cast of Guardians of the Galaxy.notbobsmith wrote: ↑Mon Apr 17, 2023 12:14 amPart of it probably has to do with corporate inertia. NPR has a podcast where they try to buy the rights to a totally irrelevant Marvel character: Doorman. Marvel wouldn't do it. One thing they mention is that you just don't know if a character might suddenly be used in such a way that suddenly makes it very popular, like in the Groot example they mention.Rath Darkblade wrote: ↑Sun Apr 16, 2023 5:36 pm I don't understand either why Microsoft or Activision acquired the IP to GK, if they don't want to do anything with it. Why have the rights to something if you're not going to use it?![]()
Hmm. I haven't tried the Pinkerton Road games or the SpaceVenture games. Are they good? (Asks he who played Sierra games to death)Tawmis wrote: ↑Sun Apr 16, 2023 6:37 pmFor Kickstarter, it can be hit or miss. The LSL:Reloaded, did fine. There was drama with the person behind it (not Al Lowe, but the other person - but that's gone and done). The Hero-U one suffered from finances, but now seems to be doing fine. The Pinkerton Road one did fine, created a game (well, two really) out of it. SpaceVenture, well, that's... been quite the ordeal.Rath Darkblade wrote: ↑Sun Apr 16, 2023 5:36 pm Yes, Kickstarter is obviously not the way to go when it comes to creating games. Look at what happened to other former Sierra staff who wanted to create games through Kickstarter. But it sucks that Activision promised Jane and then bailed out. Ironclad contracts are so important.
Jane can write a novel in 3-4 months?Well, it depends on the length, the approach (pantsing vs. outlining vs. both), and what she means by "novel". Does she mean 0th-draft? 1st-draft (i.e. critiqued novel)? 2nd-draft (i.e. one that's passed through an editor?) Inquiring minds want to know!
I don't understand either why Microsoft or Activision acquired the IP to GK, if they don't want to do anything with it. Why have the rights to something if you're not going to use it?![]()
But plenty of others have released games successfully.
I, myself, am done with Kickstarters. I did the Sierra-related ones, and a few others, that all were successful. But the ordeal of it all, is so lengthy - and it NEVER EVER meets the deadline. Ever. Not a single one I've backed. They've always been off by at least - AT LEAST - one year.
Hmm. *thinks* Do you mean that Jane can write a book in 30 days, or that she can publish one in that time?
I like the phrase "corporate inertia". It reminds me of Sir Humphrey's Creative Inertia system for rejecting unwanted proposals (first seen in "Yes Minister", back in ... *checks* 1982?!)notbobsmith wrote: ↑Mon Apr 17, 2023 12:14 amPart of it probably has to do with corporate inertia. NPR has a podcast where they try to buy the rights to a totally irrelevant Marvel character: Doorman. Marvel wouldn't do it. One thing they mention is that you just don't know if a character might suddenly be used in such a way that suddenly makes it very popular, like in the Groot example they mention. So Activision just might want to use the GK IP some day. Another problem is that what happens if someone misuses the IP, i.e does something offensive with it. People might associate this with the original IP holder. The original IP holder then has to go on the defensive saying they are not responsible because they no longer hold the IP, but it would still generate bad press. And decisions like this probably have to go through several layers of management and lawyers which is time consuming and costly, so in the end its simply cheaper and easier to say "no".Rath Darkblade wrote: ↑Sun Apr 16, 2023 5:36 pm I don't understand either why Microsoft or Activision acquired the IP to GK, if they don't want to do anything with it. Why have the rights to something if you're not going to use it?![]()
GRAY MATTER was good, as far as I played. MOEBIUS, I barely started and got side tracked by something else. Both of those were Jane's game. SpaceVenture, to me, is absolutely amazing and fun (despite the bugs in the game, that they're still working on - game has been released, but they're still trying to get rid of some bugs they have).Rath Darkblade wrote: ↑Mon Apr 17, 2023 3:39 am Hmm. I haven't tried the Pinkerton Road games or the SpaceVenture games. Are they good? (Asks he who played Sierra games to death)![]()
Yes, the eyes are hungrier than the stomach, is what I always say.Rath Darkblade wrote: ↑Mon Apr 17, 2023 3:39 am Kickstarters seem to suffer from lack of finances, lack of managerial experience, lack of accounting experience, or all three. (At least, that's how it seems to me). Does that sound right to you?
Oh, I frequently partake in one of them - though, come 2020, and everything with the wife's health that's stopped.Rath Darkblade wrote: ↑Mon Apr 17, 2023 3:39 am Writing a book in 30 days is no biggie. There are competitions to do it.Google "write a book in 30 days competition" and you'll find millions of results. But publishing a book in 30 days is hard, unless you already made your name in other ways (as Jane has).
Well, for NanoWriMo - the whole point is "first draft" - write to write and worry about consistency and other things in your next draft. And even then it's a challenge. The newly designed site doesn't have the old stuff - I think (it says in the link) - but I've been a member since 2003? 2013? Something - and managed to only break the 50,000 mark - ONCE. And it took foregoing my sanity (what little is left)Rath Darkblade wrote: ↑Mon Apr 17, 2023 4:49 am Ah, yes- NanoWriMo. (I forgot the name of it).
True, it's not easy. It also depends on if you pants it or outline it, how experienced you are, how complex it is, how much time you can dedicate to it, and so on.
I couldn't write a book in 30 days, since I try to plan it well in advance and get it critiqued. But pantsing a story in 30 days ... hmm. Also, how long is the book? I've pantsed an 8,000-word short story in several days, but they're probably thinking of something longer.