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Re: Design A Sierra Game.

Posted: Tue Apr 02, 2019 8:12 am
by Semi-Happy Partygoer
Uses: dagger must pry out laser crystal, whose beam is blocking the exit. Crystal is then concealed in cloak to contain its deadly rays.

Inventory: Laser Crystal

Re: Design A Sierra Game.

Posted: Tue Apr 02, 2019 12:41 pm
by Tawmis
Use: Use the laser crystal to melt the iceberg revealing an ancient frozen sword.

Inventory: Ancient Sword.

Re: Design A Sierra Game.

Posted: Wed Apr 03, 2019 8:04 am
by Semi-Happy Partygoer
Use: ancient sword used to dismember cocky black knight, who refused to let you pass onto his bridge.

Inventory: Severed Arm.

Re: Design A Sierra Game.

Posted: Wed Apr 03, 2019 8:44 am
by Collector
Did you mean "Inventory: Flesh Wound"?

Re: Design A Sierra Game.

Posted: Wed Apr 03, 2019 10:55 am
by Tawmis
"It's just a flesh wound!"

Use: Severed arm, used to wave at angry French men in a tower who taunt you a second time.

Inventory: A shrubbery.

Re: Design A Sierra Game.

Posted: Thu Apr 04, 2019 5:15 am
by Rath Darkblade
Use: To trick Roger the Shrubber into giving you a second shrubbery, both of which you give to the Knights of Knee. In gratitude, they heal your busted knee, and give you two coconut shells.

Inventory: Two coconut shells.

Re: Design A Sierra Game.

Posted: Thu Apr 04, 2019 12:01 pm
by Tawmis
Use: Coconut shells used to capture the Golden Snitch

Inventory: Golden Snitch

Re: Design A Sierra Game.

Posted: Thu Apr 04, 2019 12:27 pm
by Collector
Tawmis wrote: ↑Thu Apr 04, 2019 12:01 pm Use: Coconut shells used to capture the Golden Snitch

Inventory: Golden Snitch
Is that a European or an African Golden Snitch?

Re: Design A Sierra Game.

Posted: Thu Apr 04, 2019 12:40 pm
by Tawmis
Collector wrote: ↑Thu Apr 04, 2019 12:27 pm
Tawmis wrote: ↑Thu Apr 04, 2019 12:01 pm Use: Coconut shells used to capture the Golden Snitch
Inventory: Golden Snitch
Is that a European or an African Golden Snitch?
I see what you did there. But it's a Harry one. I mean, Hairy...

Re: Design A Sierra Game.

Posted: Thu Apr 04, 2019 4:08 pm
by Semi-Happy Partygoer
Use: Golden Snitch is opened with a kiss, revealing resurrection stone.

Inventory: Resurrection stone.

Re: Design A Sierra Game.

Posted: Thu Apr 04, 2019 5:26 pm
by Tawmis
Use: Resurrection Stone used to resurrect an ancient warrior.

Inventory: Ancient Warrior (Follower/NPC).

Re: Design A Sierra Game.

Posted: Fri Apr 05, 2019 3:54 am
by Rath Darkblade
Use: Ancient Warrior follows you around, makes foolish remarks, and gets in the way.

Inventory: Frustration. :P

Re: Design A Sierra Game.

Posted: Fri Apr 05, 2019 8:20 am
by Semi-Happy Partygoer
Use: Frustration powers ancient sword, upping it's hit-point capabilities. Ancient warrior is then armed with it, inflicting flesh wounds on every enemy in sight.

Inventory: Amulet found on wizard's mutilated body.

Re: Design A Sierra Game.

Posted: Fri Apr 05, 2019 10:05 pm
by Rath Darkblade
Use: Amulet is cursed! The Ancient Warrior starts missing all the time. :(

Inventory: Gah - despair! :| How can we protect ourselves from enemies?

Re: Design A Sierra Game.

Posted: Sat Apr 06, 2019 3:11 am
by Tawmis
Use: Despair, given to the robot who seeks to feel.

Inventory: Mechanical Heart.